graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 70 results.

Result #61 of 70.
Towards a 3-D Graphics Workstation
Arie Kaufmann
Graphics Hardware, 1986, pp. 17--26.
(more...)
Result #62 of 70.
Looking at Workstation Architectures from the Viewpoint of Interaction
Detlef Krömker
Graphics Hardware, 1986, pp. 27--37.
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Result #63 of 70.
A Survey of Simulator Requirements
H. Joseph
Graphics Hardware, 1986, pp. 41--44.
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Result #64 of 70.
A Visual System for a Traffic Simulator
R. Möller
Graphics Hardware, 1986, pp. 45--58.
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Result #65 of 70.
Developments in High Performance CGI Systems
R L. Grimsdale, P. F. Lister
Graphics Hardware, 1986, pp. 59--70.
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Result #66 of 70.
CSG Hidden Surface Algorithms for VLSI Hardware Systems
Frederik W. Jansen
Graphics Hardware, 1986, pp. 75--82.
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Result #67 of 70.
Utilization of VLSI for Creating an Active Data Base of 3-D Geometric Models
J. Skyttä, T. Takala
Graphics Hardware, 1986, pp. 83--93.
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Result #68 of 70.
Position Paper:Display Hardware for Boolean Expression Models
A. L. Thomas
Graphics Hardware, 1986, pp. 94--121.
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Result #69 of 70.
A VLSI Chip for Ray Tracing Bicubic Patches
R. W. Pulleyblank, J. Kapenga
Graphics Hardware, 1986, pp. 125--140.
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Result #70 of 70.
Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips
P. Lemy
Graphics Hardware, 1986, pp. 141--145.
(more...)

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