graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 91 results.

Result #81 of 91.
Reducing Noise in Image-Space Caustics with Variable-Sized Splatting
Chris Wyman, Carsten Dachsbacher
In Journal of Graphics Tools, 13(1), 2008.
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Result #82 of 91.
Instant Sound Scattering
Nicolas Tsingos, Carsten Dachsbacher, Sylvain Lefebvre, Matteo Dellepiane
Eurographics Symposium on Rendering Techniques, 2007, pp. 111--120.
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Result #83 of 91.
An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking
George Drettakis, Nicolas Bonneel, Carsten Dachsbacher, Sylvain Lefebvre, Michael Schwarz, Isabelle Viaud-Delmon
Eurographics Symposium on Rendering Techniques, 2007, pp. 297--308.
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Result #84 of 91.
TileTrees
Sylvain Lefebvre, Carsten Dachsbacher
Symposium on Interactive 3D Graphics and Games, April 2007, pp. 25--31.
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Result #85 of 91.
Implicit Visibility and Antiradiance for Interactive Global Illumination
Carsten Dachsbacher, Marc Stamminger, George Drettakis, Frédo Durand
In ACM Transactions on Graphics, 26(3), July 2007.
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Result #86 of 91.
Splatting indirect illumination
Carsten Dachsbacher, Marc Stamminger
Symposium on Interactive 3D Graphics and Games, March 2006, pp. 93--100.
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Result #87 of 91.
Reflective shadow maps
Carsten Dachsbacher, Marc Stamminger
Symposium on Interactive 3D Graphics and Games, April 2005, pp. 203--231.
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Result #88 of 91.
Rendering Procedural Terrain by Geometry Image Warping
Carsten Dachsbacher, Marc Stamminger
, June 2004, pp. 103--110.
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Result #89 of 91.
Perspective Accurate Splatting
Matthias Zwicker, Jussi Räsänen, Mario Botsch, Carsten Dachsbacher, Mark Pauly
Graphics Interface 2004, May 2004, pp. 247--254.
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Result #90 of 91.
Translucent Shadow Maps
Carsten Dachsbacher, Marc Stamminger
, June 2003, pp. 197--201.
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