graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 99 results.
Result #81 of 99.
Simulating Decorative MosaicsAlejo HausnerProceedings of SIGGRAPH 2001, August 2001, pp. 573--578.
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Result #82 of 99.
Real-Time HatchingEmil Praun, Hugues Hoppe, Matthew Webb, Adam FinkelsteinProceedings of SIGGRAPH 2001, August 2001, pp. 579--584.
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Result #83 of 99.
On numerical solutions to one-dimensional integration problems with applications to linear light sourcesMarc J. Ouellette, Eugene FiumeIn
ACM Transactions on Graphics, 20(4), October 2001.
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Result #84 of 99.
Alain Fournier; 1943-2000: An AppreciationEugene FiumeIn
ACM Transactions on Graphics, 19(4), October 2000.
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Result #85 of 99.
Wavelet Based Texture ResamplingSilviu Borac, Eugene FiumeEurographics Rendering Workshop, June 1996, pp. 195--204.
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Result #86 of 99.
Virtual Wind-up Toys for AnimationMichael van de Panne, Ryan Kim, Eugene FiumeGraphics Interface '94, May 1994, pp. 208--215.
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Result #87 of 99.
A Fast Shadow Algorithm for Area Light Sources Using BackprojectionGeorge Dretakkis, Eugene FiumeProceedings of SIGGRAPH 94, July 1994, pp. 223--230.
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Result #88 of 99.
Sensor-actuator NetworksMichiel van de Panne, Eugene FiumeProceedings of SIGGRAPH 93, August 1993, pp. 335--342.
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Result #89 of 99.
Turbulent Wind Fields for Gaseous PhenomenaJos Stam, Eugene FiumeProceedings of SIGGRAPH 93, August 1993, pp. 369--376.
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Result #90 of 99.
Concrete Computation of Global Illumination using Structured SamplingGeorge Drettakis, Eugene FiumeThird Eurographics Workshop on Rendering, May 1992, pp. 189--202.
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