graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 99 results.

Result #81 of 99.
Simulating Decorative Mosaics
Alejo Hausner
Proceedings of SIGGRAPH 2001, August 2001, pp. 573--578.
(more...)
Result #82 of 99.
Real-Time Hatching
Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein
Proceedings of SIGGRAPH 2001, August 2001, pp. 579--584.
(more...)
Result #83 of 99.
On numerical solutions to one-dimensional integration problems with applications to linear light sources
Marc J. Ouellette, Eugene Fiume
In ACM Transactions on Graphics, 20(4), October 2001.
(more...)
Result #84 of 99.
Alain Fournier; 1943-2000: An Appreciation
Eugene Fiume
In ACM Transactions on Graphics, 19(4), October 2000.
(more...)
Result #85 of 99.
Wavelet Based Texture Resampling
Silviu Borac, Eugene Fiume
Eurographics Rendering Workshop, June 1996, pp. 195--204.
(more...)
Result #86 of 99.
Virtual Wind-up Toys for Animation
Michael van de Panne, Ryan Kim, Eugene Fiume
Graphics Interface '94, May 1994, pp. 208--215.
(more...)
Result #87 of 99.
A Fast Shadow Algorithm for Area Light Sources Using Backprojection
George Dretakkis, Eugene Fiume
Proceedings of SIGGRAPH 94, July 1994, pp. 223--230.
(more...)
Result #88 of 99.
Sensor-actuator Networks
Michiel van de Panne, Eugene Fiume
Proceedings of SIGGRAPH 93, August 1993, pp. 335--342.
(more...)
Result #89 of 99.
Turbulent Wind Fields for Gaseous Phenomena
Jos Stam, Eugene Fiume
Proceedings of SIGGRAPH 93, August 1993, pp. 369--376.
(more...)
Result #90 of 99.
Concrete Computation of Global Illumination using Structured Sampling
George Drettakis, Eugene Fiume
Third Eurographics Workshop on Rendering, May 1992, pp. 189--202.
(more...)

[first] [previous] page 9 of 10 [next] [last]


graphbib: Powered by "bibsql" and "SQLite3."