graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 4 results.

Result #1 of 4.
An analysis of manoeuvring in dense crowds
S. A. Stuvel, M. F. de Goeij, A. F. van der Stappen, A. Egges
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 85--90.
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Result #2 of 4.
Combining path planners and motion graphs
B. J. H. van Basten, A. Egges, R. Geraerts
In Computer Animation and Virtual Worlds, 22(1), 2011.
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Result #3 of 4.
Flexible Splicing of Upper-Body Motion Spaces on Locomotion
B. J. H. van Basten, A. Egges
In Computer Graphics Forum, 30(7), September 2011.
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Result #4 of 4.
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
H. Van Welbergen, B. J. H. Van Basten, A. Egges, Zs. M. Ruttkay, M. H. Overmars
In Computer Graphics Forum, 29(8), 2010.
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