graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 4 results.
Result #1 of 4.
An analysis of manoeuvring in dense crowdsS. A. Stuvel, M. F. de Goeij, A. F. van der Stappen, A. EggesProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 85--90.
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Result #2 of 4.
Combining path planners and motion graphsB. J. H. van Basten, A. Egges, R. GeraertsIn
Computer Animation and Virtual Worlds, 22(1), 2011.
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Result #3 of 4.
Flexible Splicing of Upper-Body Motion Spaces on LocomotionB. J. H. van Basten, A. EggesIn
Computer Graphics Forum, 30(7), September 2011.
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Result #4 of 4.
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and ControlH. Van Welbergen, B. J. H. Van Basten, A. Egges, Zs. M. Ruttkay, M. H. OvermarsIn
Computer Graphics Forum, 29(8), 2010.
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