graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 9 results.
Result #1 of 9.
Adaptive Slice Geometry for Hardware-Assisted Volume RenderingChristopher Bethune, A. James StewartIn
Journal of Graphics Tools, 10(1), 2005.
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Result #2 of 9.
ECSGlasses and EyePliances: using attention to open sociable windows of interactionJeffrey S. Shell, Roel Vertegaal, Daniel Cheng, Alexander W. Skaburskis, Changuk Sohn, A. James Stewart, Omar Aoudeh, Connor DickieProceedings of the 2004 symposium on Eye tracking research & applications, 2004, pp. 93--100.
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Result #3 of 9.
Tunneling for Triangle Strips in Continuous Level-of-Detail MeshesA. James StewartGraphics Interface 2001, June 2001, pp. 91--100.
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Result #4 of 9.
General calculations using graphics hardware with applications to interactive causticsChris Trendall, A. James Stewart, June 2000, pp. 287--298.
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Result #5 of 9.
Computing the Approximate Visibility Map, with Applications to Form Factors and Discontinuity MeshingA. James Stewart, Tasso KarkanisEurographics Rendering Workshop, June 1998, pp. 57--68.
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Result #6 of 9.
Hierarchical Visibility in TerrainsA. James StewartEurographics Rendering Workshop, June 1997, pp. 217--228.
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Result #7 of 9.
A Complete Treatment of D1 Discontinuities in a Discontinuity MeshSherif Ghali, A. James StewartGraphics Interface '96, May 1996, pp. 122--131.
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Result #8 of 9.
Fast Computation of Shadow Boundaries Using Spatial Coherence and BackprojectionsA. James Stewart, Sherif GhaliProceedings of SIGGRAPH 94, July 1994, pp. 231--238.
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Result #9 of 9.
Beyond keyframing: An algorithmic approach to animationA. James Stewart, James F. CremerGraphics Interface '92, May 1992, pp. 273--281.
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