graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 16 results.

Result #1 of 16.
Symmetry Detection Using Feature Lines
M. Bokeloh, A. Berner, M. Wand, H.-P. Seidel, A. Schilling
In Computer Graphics Forum, 28(2), 2009.
(more...)
Result #2 of 16.
A Graph-Based Approach to Symmetry Detection
A. Berner, M. Bokeloh, M. Wand, A. Schilling, Hans-Peter Seidel
Volume and Point-Based Graphics 2008, August 2008, pp. 1--8.
(more...)
Result #3 of 16.
Automatic Shader Level of Detail
Marc Olano, Bob Kuehne, Maryann Simmons
Graphics Hardware, 2003, pp. 7--14.
(more...)
Result #4 of 16.
Mesh Mutation in Programmable Graphics Hardware
Le-Jeng Shiue, Vineet Goel, Jörg Peters
Graphics Hardware, 2003, pp. 15--24.
(more...)
Result #5 of 16.
CULLIDE: Interactive Collision Detection Between Complex Models in Large Environments using Graphics Hardware
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh Manocha
Graphics Hardware, 2003, pp. 25--32.
(more...)
Result #6 of 16.
An Optimized Soft Shadow Volume Algorithm with Real-Time Performance
Ulf Assarsson, Michael Dougherty, Michael Mounier, Tomas Akenine-Möller
Graphics Hardware, 2003, pp. 33--40.
(more...)
Result #7 of 16.
Photon Mapping on Programmable Graphics Hardware
Timothy J. Purcell, Craig Donner, Mike Cammarano, Henrik Wann Jensen, Pat Hanrahan
Graphics Hardware, 2003, pp. 41--50.
(more...)
Result #8 of 16.
GPU Algorithms for Radiosity and Subsurface Scattering
Nathan A. Carr, Jesse D. Hall, John C. Hart
Graphics Hardware, 2003, pp. 51--59.
(more...)
Result #9 of 16.
3D Graphics LSI Core for Mobile Phone ``Z3D''
Masatoshi Kameyama, Yoshiyuki Kato, Hitoshi Fujimoto, Hiroyasu Negishi, Yukio Kodama, Yoshitsugu Inoue, Hiroyuki Kawai
Graphics Hardware, 2003, pp. 60--67.
(more...)
Result #10 of 16.
An Effective Hardware Architecture for Bump Mapping Using Angular Operation
S. G. Lee, W. C. Park, W. J. Lee, T. D. Han, S. B. Yang
Graphics Hardware, 2003, pp. 68--75.
(more...)

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