graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 10 results.
Result #1 of 10.
Frustum-traced raster shadows: revisiting irregular z-buffersChris Wyman, Rama Hoetzlein, Aaron LefohnProceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 15--23.
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Result #2 of 10.
Aggregate G-buffer anti-aliasingCyril Crassin, Morgan McGuire, Kayvon Fatahalian, Aaron LefohnProceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 109--119.
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Result #3 of 10.
Coarse Pixel ShadingKarthik Vaidyanathan, Marco Salvi, Robert Toth, Tim Foley, Tomas Akenine-Moller, Jim Nilsson, Jacob Munkberg, Jon Hasselgren, Masamichi Sugihara, Petrik Clarberg, Tomasz Janczak, Aaron LefohnEurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 9--18.
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Result #4 of 10.
Adaptive Image Space Shading for Motion and Defocus BlurKarthik Vaidyanathan, Robert Toth, Marco Salvi, Solomon Boulos, Aaron LefohnHigh-Performance Graphics, 2012, pp. 13--21.
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Result #5 of 10.
Adaptive TransparencyMarco Salvi, Jefferson Montgomery, Aaron LefohnHigh-Performance Graphics, 2011, pp. 119--126.
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Result #6 of 10.
Sample distribution shadow mapsAndrew Lauritzen, Marco Salvi, Aaron LefohnSymposium on Interactive 3D Graphics and Games, February 2011, pp. 97--102.
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Result #7 of 10.
Adaptive Volumetric Shadow MapsMarco Salvi, Kiril VidimĨe, Andrew Lauritzen, Aaron LefohnIn
Computer Graphics Forum, 29(4), 2010.
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Result #8 of 10.
Adaptive Volumetric Shadow MapsMarco Salvi, Kiril Vidimce, Andrew Lauritzen, Aaron LefohnRendering Techniques (EGSR'10), 2010, pp. 1289--1296.
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Result #9 of 10.
Multi-fragment effects on the GPU using the k-bufferLouis Bavoil, Steven P. Callahan, Aaron Lefohn, João L. D. Comba, Cláudio T. SilvaSymposium on Interactive 3D Graphics and Games, April 2007, pp. 97--104.
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Result #10 of 10.
Lpics: a Hybrid Hardware-Accelerated Relighting Engine for Computer CinematographyFabio Pellacini, Kiril Vidimče, Aaron Lefohn, Alex Mohr, Mark Leone, John WarrenIn
ACM Transactions on Graphics, 24(3), August 2005.
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