graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 5 results.

Result #1 of 5.
Hybrid long-range collision avoidance for crowd simulation
Abhinav Golas, Rahul Narain, Ming Lin
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 29--36.
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Result #2 of 5.
Large-scale fluid simulation using velocity-vorticity domain decomposition
Abhinav Golas, Rahul Narain, Jason Sewall, Pavel Krajcevski, Pradeep Dubey, Ming Lin
In ACM Transactions on Graphics, 31(6), November 2012.
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Result #3 of 5.
Free-flowing granular materials with two-way solid coupling
Rahul Narain, Abhinav Golas, Ming C. Lin
In ACM Transactions on Graphics, 29(6), December 2010.
(more...)
Result #4 of 5.
Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic
Ming C. Lin, Stephen Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh Manocha
Motion in Games, November 2009, pp. 94--103.
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Result #5 of 5.
Aggregate Dynamics for Dense Crowd Simulation
Rahul Narain, Abhinav Golas, Sean Curtis, Ming C. Lin
In ACM Transactions on Graphics, 28(5), December 2009.
(more...)

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