graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 5 results.
Result #1 of 5.
Hybrid long-range collision avoidance for crowd simulationAbhinav Golas, Rahul Narain, Ming LinSymposium on Interactive 3D Graphics and Games, March 2013, pp. 29--36.
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Result #2 of 5.
Large-scale fluid simulation using velocity-vorticity domain decompositionAbhinav Golas, Rahul Narain, Jason Sewall, Pavel Krajcevski, Pradeep Dubey, Ming LinIn
ACM Transactions on Graphics, 31(6), November 2012.
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Result #3 of 5.
Free-flowing granular materials with two-way solid couplingRahul Narain, Abhinav Golas, Ming C. LinIn
ACM Transactions on Graphics, 29(6), December 2010.
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Result #4 of 5.
Interactive Modeling, Simulation and Control of Large-Scale Crowds and TrafficMing C. Lin, Stephen Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh ManochaMotion in Games, November 2009, pp. 94--103.
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Result #5 of 5.
Aggregate Dynamics for Dense Crowd SimulationRahul Narain, Abhinav Golas, Sean Curtis, Ming C. LinIn
ACM Transactions on Graphics, 28(5), December 2009.
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