graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 21 results.

Result #1 of 21.
Ductile fracture for clustered shape matching
Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 65--70.
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Result #2 of 21.
Basis enrichment and solid–fluid coupling for model-reduced fluid simulation
Dan Gerszewski, Ladislav Kavan, Peter-Pike Sloan, Adam W. Bargteil
In Computer Animation and Virtual Worlds, 26(2), 2015.
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Result #3 of 21.
Clustering and collision detection for clustered shape matching
Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 199--204.
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Result #4 of 21.
Strain limiting for clustered shape matching
Adam W. Bargteil, Ben Jones
Motion in Games, November 2014, pp. 177--179.
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Result #5 of 21.
A Peridynamic Perspective on Spring-Mass Fracture
Joshua A. Levine, Adam W. Bargteil, Christopher Corsi, Jerry Tessendorf, Robert Geist
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation, 2014, pp. 47--55.
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Result #6 of 21.
Deformation embedding for point-based elastoplastic simulation
Ben Jones, Stephen Ward, Ashok Jallepalli, Joseph Perenia, Adam W. Bargteil
In ACM Transactions on Graphics, 33(2), March 2014.
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Result #7 of 21.
Animation of Deformable Bodies with Quadratic Bézier Finite Elements
Adam W. Bargteil, Elaine Cohen
In ACM Transactions on Graphics, 33(3), May 2014.
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Result #8 of 21.
Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation
David A. Stuart, Joshua A. Levine, Ben Jones, Adam W. Bargteil
Motion In Games, November 2013, pp. 213--222.
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Result #9 of 21.
Enhancements to Model-reduced Fluid Simulation
Dan Gerszewski, Ladislav Kavan, Peter-Pike Sloan, Adam W. Bargteil
Motion In Games, November 2013, pp. 223--228.
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Result #10 of 21.
Physics-based animation of large-scale splashing liquids
Dan Gerszewski, Adam W. Bargteil
In ACM Transactions on Graphics, 32(6), November 2013.
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