graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 21 results.
Result #1 of 21.
Ductile fracture for clustered shape matchingBen Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. BargteilProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 65--70.
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Result #2 of 21.
Basis enrichment and solid–fluid coupling for model-reduced fluid simulationDan Gerszewski, Ladislav Kavan, Peter-Pike Sloan, Adam W. BargteilIn
Computer Animation and Virtual Worlds, 26(2), 2015.
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Result #3 of 21.
Clustering and collision detection for clustered shape matchingBen Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. BargteilProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 199--204.
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Result #4 of 21.
Strain limiting for clustered shape matchingAdam W. Bargteil, Ben JonesMotion in Games, November 2014, pp. 177--179.
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Result #5 of 21.
A Peridynamic Perspective on Spring-Mass FractureJoshua A. Levine, Adam W. Bargteil, Christopher Corsi, Jerry Tessendorf, Robert GeistEurographics/ ACM SIGGRAPH Symposium on Computer Animation, 2014, pp. 47--55.
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Result #6 of 21.
Deformation embedding for point-based elastoplastic simulationBen Jones, Stephen Ward, Ashok Jallepalli, Joseph Perenia, Adam W. BargteilIn
ACM Transactions on Graphics, 33(2), March 2014.
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Result #7 of 21.
Animation of Deformable Bodies with Quadratic Bézier Finite ElementsAdam W. Bargteil, Elaine CohenIn
ACM Transactions on Graphics, 33(3), May 2014.
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Result #8 of 21.
Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for AnimationDavid A. Stuart, Joshua A. Levine, Ben Jones, Adam W. BargteilMotion In Games, November 2013, pp. 213--222.
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Result #9 of 21.
Enhancements to Model-reduced Fluid SimulationDan Gerszewski, Ladislav Kavan, Peter-Pike Sloan, Adam W. BargteilMotion In Games, November 2013, pp. 223--228.
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Result #10 of 21.
Physics-based animation of large-scale splashing liquidsDan Gerszewski, Adam W. BargteilIn
ACM Transactions on Graphics, 32(6), November 2013.
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