graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 8 results.

Result #1 of 8.
4D Model Flow: Precomputed Appearance Alignment for Real-time 4D Video Interpolation
Dan Casas, Christian Richardt, John Collomosse, Christian Theobalt, Adrian Hilton
In Computer Graphics Forum, 34(7), 2015.
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Result #2 of 8.
Hybrid Skeletal-Surface Motion Graphs for Character Animation from 4D Performance Capture
Peng Huang, Margara Tejera, John Collomosse, Adrian Hilton
In ACM Transactions on Graphics, 34(2), February 2015.
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Result #3 of 8.
4D video textures for interactive character appearance
Dan Casas, Marco Volino, John Collomosse, Adrian Hilton
In Computer Graphics Forum, 33(2), 2014.
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Result #4 of 8.
Free-viewpoint video rendering for mobile devices
James Imber, Marco Volino, Jean-Yves Guillemaut, Simon Fenney, Adrian Hilton
MIRAGE '13: 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications, June 2013, pp. 11:1--11:8.
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Result #5 of 8.
Parametric animation of performance-captured mesh sequences
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton
In Computer Animation and Virtual Worlds, 23(2), 2012.
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Result #6 of 8.
4D parametric motion graphs for interactive animation
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 103--110.
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Result #7 of 8.
Parametric Control of Captured Mesh Sequences for Real-Time Animation
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton
Motion in Games, November 2011, pp. 242--253.
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Result #8 of 8.
Video-Based Character Animation
Jonathan Starck, Gregor Miller, Adrian Hilton
Symposium on Computer Animation, July 2005, pp. 49--58.
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