graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
Environmental Objects for Authoring Procedural ScenesFrancois Grosbellet, Adrien Peytavie, Eric Guerin, Eric Galin, Stephane Merillou, Bedrich BenesIn
Computer Graphics Forum, 35(1), 2016.
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Result #2 of 6.
Terrain Modelling from Feature PrimitivesJean-David Genevaux, Eric Galin, Adrien Peytavie, Eric Guerin, Cyril Briquet, Francois Grosbellet, Bedrich BenesIn
Computer Graphics Forum, 34(6), 2015.
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Result #3 of 6.
Terrain generation using procedural models based on hydrologyJean-David Génevaux, Éric Galin, Eric Guérin, Adrien Peytavie, Bedřich BenešIn
ACM Transactions on Graphics, 32(4), July 2013.
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Result #4 of 6.
Procedural generation of villages on arbitrary terrainsArnaud Emilien, Adrien Bernhardt, Adrien Peytavie, Marie-Paule Cani, Eric GalinIn
The Visual Computer, 28(6--8), June 2012.
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Result #5 of 6.
Authoring Hierarchical Road NetworksEric Galin, Adrien Peytavie, Eric Guérin, Bedřich BenešIn
Computer Graphics Forum, 30(7), September 2011.
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Result #6 of 6.
Feature based terrain generation using diffusion equationHoussam Hnaidi, Eric Guerin, Samir Akkouche, Adrien Peytavie, Eric GalinIn
Computer Graphics Forum, 29(7), 2010.
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