graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 8 results.

Result #1 of 8.
Planning approaches to constraint-aware navigation in dynamic environments
Kai Ninomiya, Mubbasir Kapadia, Alexander Shoulson, Francisco Garcia, Norman Badler
In Computer Animation and Virtual Worlds, 26(2), 2015.
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Result #2 of 8.
ADAPT: the agent development and prototyping testbed
Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. Badler
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 9--18.
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Result #3 of 8.
An Event-Centric Planning Approach for Dynamic Real-Time Narrative
Alexander Shoulson, Max L. Gilbert, Mubbasir Kapadia, Norman I. Badler
Motion In Games, November 2013, pp. 121--130.
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Result #4 of 8.
Constraint-Aware Navigation in Dynamic Environments
Mubbasir Kapadia, Kai Ninomiya, Alexander Shoulson, Francisco Garcia, Norman Badler
Motion In Games, November 2013, pp. 111--120.
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Result #5 of 8.
Animating synthetic dyadic conversations with variations based on context and agent attributes
Libo Sun, Alexander Shoulson, Pengfei Huang, Nicole Nelson, Wenhu Qin, Ani Nenkova, Norman I. Badler
In Computer Animation and Virtual Worlds, 23(1), 2012.
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Result #6 of 8.
What's Next? The New Era of Autonomous Virtual Humans
Mubbasir Kapadia, Alexander Shoulson, Cory D. Boatright, Pengfei Huang, Funda Durupinar
Motion in Games, November 2012, pp. 170--181.
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Result #7 of 8.
Parameterizing Behavior Trees
Alexander Shoulson, Francisco M. Garcia, Matthew Jones, Robert Mead, Norman I. Badler
Motion in Games, November 2011, pp. 144--155.
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Result #8 of 8.
Intelligent Camera Control Using Behavior Trees
Daniel Markowitz, Joseph T. Kider, Jr., Alexander Shoulson, Norman I. Badler
Motion in Games, November 2011, pp. 156--167.
(more...)

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