graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 8 results.
Result #1 of 8.
Planning approaches to constraint-aware navigation in dynamic environmentsKai Ninomiya, Mubbasir Kapadia, Alexander Shoulson, Francisco Garcia, Norman BadlerIn
Computer Animation and Virtual Worlds, 26(2), 2015.
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Result #2 of 8.
ADAPT: the agent development and prototyping testbedAlexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. BadlerSymposium on Interactive 3D Graphics and Games, March 2013, pp. 9--18.
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Result #3 of 8.
An Event-Centric Planning Approach for Dynamic Real-Time NarrativeAlexander Shoulson, Max L. Gilbert, Mubbasir Kapadia, Norman I. BadlerMotion In Games, November 2013, pp. 121--130.
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Result #4 of 8.
Constraint-Aware Navigation in Dynamic EnvironmentsMubbasir Kapadia, Kai Ninomiya, Alexander Shoulson, Francisco Garcia, Norman BadlerMotion In Games, November 2013, pp. 111--120.
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Result #5 of 8.
Animating synthetic dyadic conversations with variations based on context and agent attributesLibo Sun, Alexander Shoulson, Pengfei Huang, Nicole Nelson, Wenhu Qin, Ani Nenkova, Norman I. BadlerIn
Computer Animation and Virtual Worlds, 23(1), 2012.
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Result #6 of 8.
What's Next? The New Era of Autonomous Virtual HumansMubbasir Kapadia, Alexander Shoulson, Cory D. Boatright, Pengfei Huang, Funda DurupinarMotion in Games, November 2012, pp. 170--181.
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Result #7 of 8.
Parameterizing Behavior TreesAlexander Shoulson, Francisco M. Garcia, Matthew Jones, Robert Mead, Norman I. BadlerMotion in Games, November 2011, pp. 144--155.
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Result #8 of 8.
Intelligent Camera Control Using Behavior TreesDaniel Markowitz, Joseph T. Kider, Jr., Alexander Shoulson, Norman I. BadlerMotion in Games, November 2011, pp. 156--167.
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