graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 5 results.
Result #1 of 5.
Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics ApplicationsDaniel Weber, Jan Bender, Markus Schnoes, André Stork, Dieter FellnerIn
Computer Graphics Forum, 32(1), 2013.
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Result #2 of 5.
Interactive deformable models with quadratic bases in Bernstein-Bézier-formDaniel Weber, Thomas Kalbe, André Stork, Dieter Fellner, Michael GoeseleIn
The Visual Computer, 27(6-8), June 2011.
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Result #3 of 5.
Genetic B-Spline approximation on combined B-repsMatthias Bein, Dieter W. Fellner, André StorkIn
The Visual Computer, 27(6-8), June 2011.
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Result #4 of 5.
Towards interactive simulation in automotive designAndré Stork, Clemens-August Thole, Stanislav Klimenko, Igor Nikitin, Lialia Nikitina, Yuri AstakhovIn
The Visual Computer, 24(11), November 2008.
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Result #5 of 5.
Constraint Stroke-Based Oversketching for 3D Curves.Timo Fleisch, Florian Rechel, Pedro Santos, André StorkSketch Based Interfaces and Modeling, 2004, pp. 161--165.
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