graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 5 results.

Result #1 of 5.
Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications
Daniel Weber, Jan Bender, Markus Schnoes, André Stork, Dieter Fellner
In Computer Graphics Forum, 32(1), 2013.
(more...)
Result #2 of 5.
Interactive deformable models with quadratic bases in Bernstein-Bézier-form
Daniel Weber, Thomas Kalbe, André Stork, Dieter Fellner, Michael Goesele
In The Visual Computer, 27(6-8), June 2011.
(more...)
Result #3 of 5.
Genetic B-Spline approximation on combined B-reps
Matthias Bein, Dieter W. Fellner, André Stork
In The Visual Computer, 27(6-8), June 2011.
(more...)
Result #4 of 5.
Towards interactive simulation in automotive design
André Stork, Clemens-August Thole, Stanislav Klimenko, Igor Nikitin, Lialia Nikitina, Yuri Astakhov
In The Visual Computer, 24(11), November 2008.
(more...)
Result #5 of 5.
Constraint Stroke-Based Oversketching for 3D Curves.
Timo Fleisch, Florian Rechel, Pedro Santos, André Stork
Sketch Based Interfaces and Modeling, 2004, pp. 161--165.
(more...)

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