graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 5 results.
Result #1 of 5.
A multiview and multilayer approach for interactive ray tracingKostas Vardis, Andreas A. Vasilakis, Georgios PapaioannouProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 171--178.
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Result #2 of 5.
Accelerating k+-buffer using efficient fragment cullingAndreas A. Vasilakis, Georgios PapaioannouProceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 129--129.
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Result #3 of 5.
Pose partitioning for multi-resolution segmentation of arbitrary mesh animationsAndreas A. Vasilakis, Ioannis FudosIn
Computer Graphics Forum, 33(2), 2014.
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Result #4 of 5.
k+-buffer: fragment synchronized k-bufferAndreas A. Vasilakis, Ioannis FudosProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 143--150.
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Result #5 of 5.
GPU rigid skinning based on a refined skeletonization methodAndreas A. Vasilakis, Ioannis FudosIn
Computer Animation and Virtual Worlds, 22(1), 2011.
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