graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 8 results.

Result #1 of 8.
Avatar reshaping and automatic rigging using a deformable model
Andrew Feng, Dan Casas, Ari Shapiro
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 57--64.
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Result #2 of 8.
Fast, automatic character animation pipelines
Andrew Feng, Yazhou Huang, Yuyu Xu, Ari Shapiro
In Computer Animation and Virtual Worlds, 25(1), 2014.
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Result #3 of 8.
Rapid avatar capture and simulation using commodity depth sensors
Ari Shapiro, Andrew Feng, Ruizhe Wang, Hao Li, Mark Bolas, Gerard Medioni, Evan Suma
In Computer Animation and Virtual Worlds, 25(3-4), 2014.
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Result #4 of 8.
Acting the part: the role of gesture on avatar identity
Andrew Feng, Gale Lucas, Stacy Marsella, Evan Suma, Chung-Cheng Chiu, Dan Casas, Ari Shapiro
Motion in Games, November 2014, pp. 49--54.
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Result #5 of 8.
Deformation, parameterization and analysis of a single locomotion cycle
Alain Juarez-Perez, Andrew Feng, Marcelo Kallmann, Ari Shapiro
Motion in Games, November 2014, pp. 182--182.
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Result #6 of 8.
Virtual character performance from speech
Stacy Marsella, Yuyu Xu, Margaux Lhommet, Andrew Feng, Stefan Scherer, Ari Shapiro
Symposium on Computer Animation, July 2013, pp. 25--35.
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Result #7 of 8.
Automating the Transfer of a Generic Set of Behaviors onto a Virtual Character
Andrew Feng, Yazhou Huang, Yuyu Xu, Ari Shapiro
Motion in Games, November 2012, pp. 134--145.
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Result #8 of 8.
An Analysis of Motion Blending Techniques
Andrew Feng, Yazhou Huang, Marcelo Kallmann, Ari Shapiro
Motion in Games, November 2012, pp. 232--243.
(more...)

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