graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 4 results.

Result #1 of 4.
Rapid photorealistic blendshapes from commodity RGB-D sensors
Dan Casas, Oleg Alexander, Andrew W. Feng, Graham Fyffe, Ryosuke Ichikari, Paul Debevec, Rhuizhe Wang, Evan Suma, Ari Shapiro
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 134--134.
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Result #2 of 4.
A simple method for high quality artist-driven lip syncing
Yuyu Xu, Andrew W. Feng, Ari Shapiro
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 181--181.
(more...)
Result #3 of 4.
A Practical and Configurable Lip Sync Method for Games
Yuyu Xu, Andrew W. Feng, Stacy Marsella, Ari Shapiro
Motion In Games, November 2013, pp. 131--140.
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Result #4 of 4.
An example-based motion synthesis technique for locomotion and object manipulation
Andrew W. Feng, Yuyu Xu, Ari Shapiro
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 95--102.
(more...)

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