graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 7 results.

Result #1 of 7.
Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations
Ming C. Lin, Avneesh Sud, Jur Van den Berg, Russell Gayle, Sean Curtis, Hengchin Yeh, Stephen Guy, Eric Andersen, Sachin Patil, Jason Sewall, Dinesh Manocha
Motion in Games, June 2008, pp. 23--32.
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Result #2 of 7.
Surface distance maps
Avneesh Sud, Naga Govindaraju, Russell Gayle, Erik Andersen, Dinesh Manocha
Graphics Interface 2007, May 2007, pp. 35--42.
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Result #3 of 7.
Interactive 3D distance field computation using linear factorization
Avneesh Sud, Naga Govindaraju, Russell Gayle, Dinesh Manocha
Symposium on Interactive 3D Graphics and Games, March 2006, pp. 117--124.
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Result #4 of 7.
Fast proximity computation among deformable models using discrete Voronoi diagrams
Avneesh Sud, Naga Govindaraju, Russell Gayle, Ilknur Kabul, Dinesh Manocha
In ACM Transactions on Graphics, 25(3), July 2006.
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Result #5 of 7.
Interactive visibility culling in complex environments using occlusion-switches
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, Dinesh Manocha
Symposium on Interactive 3D Graphics, April 2003, pp. 103--112.
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Result #6 of 7.
Interactive Shadow Generation in Complex Environments
Naga K. Govindaraju, Brandon Lloyd, Sung-Eui Yoon, Avneesh Sud, Dinesh Manocha
In ACM Transactions on Graphics, 22(3), July 2003.
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Result #7 of 7.
GigaWalk: Interactive Walkthrough of Complex Environments
William V. Baxter III, Avneesh Sud, Naga K. Govindaraju, Dinesh Manocha
, June 2002, pp. 203--214.
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