graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 7 results.
Result #1 of 7.
Terrain generation using procedural models based on hydrologyJean-David Génevaux, Éric Galin, Eric Guérin, Adrien Peytavie, Bedřich BenešIn
ACM Transactions on Graphics, 32(4), July 2013.
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Result #2 of 7.
Authoring Hierarchical Road NetworksEric Galin, Adrien Peytavie, Eric Guérin, Bedřich BenešIn
Computer Graphics Forum, 30(7), September 2011.
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Result #3 of 7.
Urban ecosystem designBedřich Beneš, Michel Abdul Massih, Philip Jarvis, Daniel G. Aliaga, Carlos A. VanegasSymposium on Interactive 3D Graphics and Games, February 2011, pp. 167--174.
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Result #4 of 7.
An intuitive polygon morphingMartina Málková, Jindřich Parus, Ivana Kolingerová, Bedřich BenešIn
The Visual Computer, 26(3), March 2010.
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Result #5 of 7.
Interactive Design of Urban Spaces Using Geometrical and Behavioral ModelingCarlos A. Vanegas, Daniel G. Aliaga, Bedřich Beneš, Paul A. WaddellIn
ACM Transactions on Graphics, 28(5), December 2009.
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Result #6 of 7.
Interactive Terrain Modeling Using Hydraulic ErosionOndřej Št'ava, Bedřich Beneš, Matthew Brisbin, Jaroslav KřivánekSymposium on Computer Animation, July 2008, pp. 201--210.
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Result #7 of 7.
Interactive Example-Based Urban Layout SynthesisDaniel G. Aliaga, Carlos A. Vanegas, Bedřich BenešIn
ACM Transactions on Graphics, 27(5), December 2008.
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