graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 4 results.
Result #1 of 4.
A hybrid interpolation scheme for footprint-driven walking synthesisBen J. H. van Basten, Sybren A. Stüvel, Arjan EggesProceedings of Graphics Interface 2011, May 2011, pp. 9--16.
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Result #2 of 4.
Evaluating the Physical Realism of Character Animations Using Musculoskeletal ModelsThomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan EggesMotion in Games, November 2010, pp. 11--22.
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Result #3 of 4.
Exploiting Motion Capture to Enhance Avoidance Behaviour in GamesBen J. H. van Basten, Sander E. M. Jansen, Ioannis KaramouzasMotion in Games, November 2009, pp. 29--40.
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Result #4 of 4.
Path Abstraction for Combined Navigation and AnimationBen J. H. van Basten, Arjan EggesMotion in Games, November 2009, pp. 182--193.
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