graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 7 results.
Result #1 of 7.
Environment optimization for crowd evacuationGlen Berseth, Muhammad Usman, Brandon Haworth, Mubbasir Kapadia, Petros FaloutsosIn
Computer Animation and Virtual Worlds, 26(3-4), 2015.
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Result #2 of 7.
Evaluating and optimizing level of service for crowd evacuationsBrandon Haworth, Muhammad Usman, Glen Berseth, Mubbasir Kapadia, Petros FaloutsosProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 91--96.
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Result #3 of 7.
Characterizing and optimizing game level difficultyGlen Berseth, M. Brandon Haworth, Mubbasir Kapadia, Petros FaloutsosMotion in Games, November 2014, pp. 153--160.
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Result #4 of 7.
SteerFit: Automated Parameter Fitting for Steering AlgorithmsGlen Berseth, Mubbasir Kapadia, Brandon Haworth, Petros FaloutsosEurographics/ ACM SIGGRAPH Symposium on Computer Animation, 2014, pp. 113--122.
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Result #5 of 7.
A Game System for Speech RehabilitationMark Shtern, M. Brandon Haworth, Yana Yunusova, Melanie Baljko, Petros FaloutsosMotion in Games, November 2012, pp. 43--54.
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Result #6 of 7.
Treating Phobias with Computer GamesM. Brandon Haworth, Melanie Baljko, Petros FaloutsosMotion in Games, November 2012, pp. 374--377.
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Result #7 of 7.
PhoVR: a virtual reality system to treat phobiasM. Brandon Haworth, Melanie Baljko, Petros FaloutsosProceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 171--174.
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