graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 4 results.

Result #1 of 4.
GPU-based parallel construction of compact visual hull meshes
Byungjoon Chang, Sangkyu Woo, Insung Ihm
In The Visual Computer, 30(2), February 2014.
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Result #2 of 4.
Construction of efficient kd-trees for static scenes using voxel-visibility heuristic
Byeongjun Choi, Byungjoon Chang, Insung Ihm
In Computers & Graphics, 36(1), 2012.
(more...)
Result #3 of 4.
Selective and Adaptive Supersampling for Real-Time Ray Tracing
Bongjun Jin, Insung Ihm, Byungjoon Chang, Chanmin Park, Wonjong Lee, Seokyoon Jung
High-Performance Graphics, 2009, pp. 117--126.
(more...)
Result #4 of 4.
Practical Animation of Turbulent Splashing Water
Janghee Kim, Deukhyun Cha, Byungjoon Chang, Bonki Koo, Insung Ihm
Symposium on Computer Animation, September 2006, pp. 335--344.
(more...)

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