graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 4 results.
Result #1 of 4.
GPU-based parallel construction of compact visual hull meshesByungjoon Chang, Sangkyu Woo, Insung IhmIn
The Visual Computer, 30(2), February 2014.
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Result #2 of 4.
Construction of efficient kd-trees for static scenes using voxel-visibility heuristicByeongjun Choi, Byungjoon Chang, Insung IhmIn
Computers & Graphics, 36(1), 2012.
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Result #3 of 4.
Selective and Adaptive Supersampling for Real-Time Ray TracingBongjun Jin, Insung Ihm, Byungjoon Chang, Chanmin Park, Wonjong Lee, Seokyoon JungHigh-Performance Graphics, 2009, pp. 117--126.
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Result #4 of 4.
Practical Animation of Turbulent Splashing WaterJanghee Kim, Deukhyun Cha, Byungjoon Chang, Bonki Koo, Insung IhmSymposium on Computer Animation, September 2006, pp. 335--344.
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