graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 11 results.
Result #1 of 11.
Real-time hair mesh simulationKui Wu, Cem YukselProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games,  2016, pp. 59--64.
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Result #2 of 11.
Adaptive deferred shadingIan Mallett, Cem Yuksel, Amit PrakashProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games,  2016, pp. 187--187.
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Result #3 of 11.
Hardware accelerated mesh colorsCem YukselProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games,  2016, pp. 195--195.
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Result #4 of 11.
Sample Elimination for Generating Poisson Disk Sample SetsCem YukselIn 
Computer Graphics Forum, 34(2),  2015.
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Result #5 of 11.
Stitch meshes for modeling knitted clothing with yarn-level detailCem Yuksel, Jonathan M. Kaldor, Doug L. James, Steve MarschnerIn 
ACM Transactions on Graphics, 31(4), July 2012.
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Result #6 of 11.
Mesh ColorsCem Yuksel, John Keyser, Donald H. HouseIn 
ACM Transactions on Graphics, 29(2), March 2010.
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Result #7 of 11.
Hair MeshesCem Yuksel, Scott Schaefer, John KeyserIn 
ACM Transactions on Graphics, 28(5), December 2009.
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Result #8 of 11.
Fast real-time caustics from height fieldsCem Yuksel, John KeyserIn 
The Visual Computer, 25(5-7), May 2009.
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Result #9 of 11.
Deep Opacity MapsCem Yuksel, John KeyserIn 
Computer Graphics Forum, 27(2),  2008.
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Result #10 of 11.
Dual Scattering Approximation for Fast Multiple Scattering in HairArno Zinke, Cem Yuksel, Andreas Weber, John KeyserIn 
ACM Transactions on Graphics, 27(3), August 2008.
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