graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 11 results.

Result #1 of 11.
Real-time hair mesh simulation
Kui Wu, Cem Yuksel
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 59--64.
(more...)
Result #2 of 11.
Adaptive deferred shading
Ian Mallett, Cem Yuksel, Amit Prakash
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 187--187.
(more...)
Result #3 of 11.
Hardware accelerated mesh colors
Cem Yuksel
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 195--195.
(more...)
Result #4 of 11.
Sample Elimination for Generating Poisson Disk Sample Sets
Cem Yuksel
In Computer Graphics Forum, 34(2), 2015.
(more...)
Result #5 of 11.
Stitch meshes for modeling knitted clothing with yarn-level detail
Cem Yuksel, Jonathan M. Kaldor, Doug L. James, Steve Marschner
In ACM Transactions on Graphics, 31(4), July 2012.
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Result #6 of 11.
Mesh Colors
Cem Yuksel, John Keyser, Donald H. House
In ACM Transactions on Graphics, 29(2), March 2010.
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Result #7 of 11.
Hair Meshes
Cem Yuksel, Scott Schaefer, John Keyser
In ACM Transactions on Graphics, 28(5), December 2009.
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Result #8 of 11.
Fast real-time caustics from height fields
Cem Yuksel, John Keyser
In The Visual Computer, 25(5-7), May 2009.
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Result #9 of 11.
Deep Opacity Maps
Cem Yuksel, John Keyser
In Computer Graphics Forum, 27(2), 2008.
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Result #10 of 11.
Dual Scattering Approximation for Fast Multiple Scattering in Hair
Arno Zinke, Cem Yuksel, Andreas Weber, John Keyser
In ACM Transactions on Graphics, 27(3), August 2008.
(more...)

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