graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 4 results.
Result #1 of 4.
Integrating occlusion culling with parallel LOD for rendering complex 3D environments on GPUChao Peng, Yong CaoSymposium on Interactive 3D Graphics and Games, March 2013, pp. 187--187.
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Result #2 of 4.
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame CoherenceChao Peng, Yong CaoIn
Computer Graphics Forum, 31(2), 2012.
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Result #3 of 4.
A Crowd Modeling Framework for Socially Plausible Animation BehaviorsSeung In Park, Chao Peng, Francis Quek, Yong CaoMotion in Games, November 2012, pp. 146--157.
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Result #4 of 4.
A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPUChao Peng, Seung In Park, Yong Cao, Jie TianMotion in Games, November 2011, pp. 27--38.
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