graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 18 results.

Result #1 of 18.
Real-time non-rigid reconstruction using an RGB-D camera
Michael Zollhöfer, Matthias Nießner, Shahram Izadi, Christoph Rehmann, Christopher Zach, Matthew Fisher, Chenglei Wu, Andrew Fitzgibbon, Charles Loop, Christian Theobalt, Marc Stamminger
In ACM Transactions on Graphics, 33(4), July 2014.
(more...)
Result #2 of 18.
Real-Time High-Resolution Sparse Voxelization with Application to Image-Based Modeling
Charles Loop, Cha Zhang, Zhengyou Zhang
High-Performance Graphics, 2013, pp. 73--80.
(more...)
Result #3 of 18.
Analytic displacement mapping using hardware tessellation
Matthias Nießner, Charles Loop
In ACM Transactions on Graphics, 32(3), June 2013.
(more...)
Result #4 of 18.
Improving the Parameterization of Approximate Subdivision Surfaces
Lei He, Charles Loop, Scott Schaefer
In Computer Graphics Forum, 31(7), 2012.
(more...)
Result #5 of 18.
Feature-adaptive GPU rendering of Catmull-Clark subdivision surfaces
Matthias Nießner, Charles Loop, Mark Meyer, Tony Derose
In ACM Transactions on Graphics, 31(1), January 2012.
(more...)
Result #6 of 18.
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
Kirill Garanzha, Charles Loop
In Computer Graphics Forum, 29(2), 2010.
(more...)
Result #7 of 18.
Real-time view-dependent rendering of parametric surfaces
Christian Eisenacher, Quirin Meyer, Charles Loop
Symposium on Interactive 3D Graphics and Games, February 2009, pp. 137--143.
(more...)
Result #8 of 18.
Approximating Subdivision Surfaces with Gregory Patches for Hardware Tessellation
Charles Loop, Scott Schaefer, Tianyun Ni, Ignacio Castaño
In ACM Transactions on Graphics, 28(5), December 2009.
(more...)
Result #9 of 18.
G2 Tensor Product Splines over Extraordinary Vertices
Charles Loop, Scott Schaefer
In Computer Graphics Forum, 27(5), 2008.
(more...)
Result #10 of 18.
$G^2$ Tensor Product Splines over Extraordinary Vertices
Charles Loop, Scott Schaefer
Eurographics Symposium on Geometry Processing, 2008, pp. 1373--1382.
(more...)

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