graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
Parallel-optimizing SPH fluid simulation for realistic VR environmentsChen Huang, Jian Zhu, Hanqiu Sun, Enhua WuIn
Computer Animation and Virtual Worlds, 26(1), 2015.
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Result #2 of 6.
Efficient fluids simulation and rendering on GPUChen Huang, Jian Zhu, Hanqiu Sun, Enhua WuProceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, 2013, pp. 25--30.
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Result #3 of 6.
Interactive image/video retexturing using GPU parallelismPing Li, Hanqiu Sun, Chen Huang, Jianbing Shen, Yongwei NieIn
Computers & Graphics, 36(8), 2012.
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Result #4 of 6.
Robust 3D human face reconstruction by consumer binocular-stereo camerasChen Huang, Wei Hu, Yiming ZhangProceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 271--278.
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Result #5 of 6.
Interactive soft-fabrics watering simulation on GPUChen Huang, Hanqiu Sun, Shiguang Liu, Ping LiIn
Computer Animation and Virtual Worlds, 22(2-3), 2011.
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Result #6 of 6.
Efficient image/video retexturing using parallel bilateral gridsPing Li, Hanqiu Sun, Chen Huang, Jianbing Shen, Yongwei NieProceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry, 2011, pp. 131--140.
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