graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 6 results.

Result #1 of 6.
Parallel-optimizing SPH fluid simulation for realistic VR environments
Chen Huang, Jian Zhu, Hanqiu Sun, Enhua Wu
In Computer Animation and Virtual Worlds, 26(1), 2015.
(more...)
Result #2 of 6.
Efficient fluids simulation and rendering on GPU
Chen Huang, Jian Zhu, Hanqiu Sun, Enhua Wu
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, 2013, pp. 25--30.
(more...)
Result #3 of 6.
Interactive image/video retexturing using GPU parallelism
Ping Li, Hanqiu Sun, Chen Huang, Jianbing Shen, Yongwei Nie
In Computers & Graphics, 36(8), 2012.
(more...)
Result #4 of 6.
Robust 3D human face reconstruction by consumer binocular-stereo cameras
Chen Huang, Wei Hu, Yiming Zhang
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 271--278.
(more...)
Result #5 of 6.
Interactive soft-fabrics watering simulation on GPU
Chen Huang, Hanqiu Sun, Shiguang Liu, Ping Li
In Computer Animation and Virtual Worlds, 22(2-3), 2011.
(more...)
Result #6 of 6.
Efficient image/video retexturing using parallel bilateral grids
Ping Li, Hanqiu Sun, Chen Huang, Jianbing Shen, Yongwei Nie
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry, 2011, pp. 131--140.
(more...)

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