graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 4 results.

Result #1 of 4.
The Visibility Buffer: A Cache-Friendly Approach to Deferred Shading
Christopher A. Burns, Warren A. Hunt
In Journal of Computer Graphics Techniques (JCGT), 2(2), August 2013.
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Result #2 of 4.
A Lazy Object-Space Shading Architecture With Decoupled Sampling
Christopher A. Burns, Kayvon Fatahalian, William R. Mark
High-Performance Graphics, 2010, pp. 19--28.
(more...)
Result #3 of 4.
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
Gregory S. Johnson, Warren A. Hunt, Allen Hux, William R. Mark, Christopher A. Burns, Stephen Junkins
Symposium on Interactive 3D Graphics and Games, February 2009, pp. 57--66.
(more...)
Result #4 of 4.
The irregular Z-buffer: Hardware acceleration for irregular data structures
Gregory S. Johnson, Juhyun Lee, Christopher A. Burns, William R. Mark
In ACM Transactions on Graphics, 24(4), October 2005.
(more...)

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