graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 4 results.
Result #1 of 4.
The Visibility Buffer: A Cache-Friendly Approach to Deferred ShadingChristopher A. Burns, Warren A. HuntIn
Journal of Computer Graphics Techniques (JCGT), 2(2), August 2013.
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Result #2 of 4.
A Lazy Object-Space Shading Architecture With Decoupled SamplingChristopher A. Burns, Kayvon Fatahalian, William R. MarkHigh-Performance Graphics, 2010, pp. 19--28.
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Result #3 of 4.
Soft irregular shadow mapping: fast, high-quality, and robust soft shadowsGregory S. Johnson, Warren A. Hunt, Allen Hux, William R. Mark, Christopher A. Burns, Stephen JunkinsSymposium on Interactive 3D Graphics and Games, February 2009, pp. 57--66.
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Result #4 of 4.
The irregular Z-buffer: Hardware acceleration for irregular data structuresGregory S. Johnson, Juhyun Lee, Christopher A. Burns, William R. MarkIn
ACM Transactions on Graphics, 24(4), October 2005.
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