graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
Density-based Outlier Rejection in Monte Carlo RenderingChristopher DeCoro, Tim Weyrich, Szymon RusinkiewiczIn
Computer Graphics Forum, 29(7), 2010.
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Result #2 of 6.
Subtractive Shadows: A Flexible Framework for Shadow Level of DetailChristopher DeCoro, Szymon RusinkiewiczIn
Journal of Graphics Tools, 13(1), 2008.
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Result #3 of 6.
Real-time mesh simplification using the GPUChristopher DeCoro, Natalya TatarchukSymposium on Interactive 3D Graphics and Games, April 2007, pp. 161--166.
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Result #4 of 6.
Stylized shadowsChristopher DeCoro, Forrester Cole, Adam Finkelstein, Szymon RusinkiewiczProceedings of the 5th international symposium on Non-photorealistic animation and rendering, 2007, pp. 77--83.
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Result #5 of 6.
Inverse shade trees for non-parametric material representation and editingJason Lawrence, Aner Ben-Artzi, Christopher DeCoro, Wojciech Matusik, Hanspeter Pfister, Ravi Ramamoorthi, Szymon RusinkiewiczIn
ACM Transactions on Graphics, 25(3), July 2006.
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Result #6 of 6.
Pose-independent simplification of articulated meshesChristopher DeCoro, Szymon RusinkiewiczSymposium on Interactive 3D Graphics and Games, April 2005, pp. 17--24.
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