graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
Aggregate G-buffer anti-aliasingCyril Crassin, Morgan McGuire, Kayvon Fatahalian, Aaron LefohnProceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 109--119.
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Result #2 of 6.
The SGGX microflake distributionEric Heitz, Jonathan Dupuy, Cyril Crassin, Carsten DachsbacherIn
ACM Transactions on Graphics (TOG), 34(4), August 2015.
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Result #3 of 6.
Interactive Indirect Illumination Using Voxel Cone TracingCyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar EisemannIn
Computer Graphics Forum, 30(7), September 2011.
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Result #4 of 6.
Interactive indirect illumination using voxel cone tracing: a previewCyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar EisemannSymposium on Interactive 3D Graphics and Games, February 2011, pp. 207--207.
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Result #5 of 6.
GigaVoxels: ray-guided streaming for efficient and detailed voxel renderingCyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Elmar EisemannSymposium on Interactive 3D Graphics and Games, February 2009, pp. 15--22.
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Result #6 of 6.
Interactive multiple anisotropic scattering in cloudsAntoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril CrassinSymposium on Interactive 3D Graphics and Games, February 2008, pp. 173--182.
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