graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 8 results.
Result #1 of 8.
4D Model Flow: Precomputed Appearance Alignment for Real-time 4D Video InterpolationDan Casas, Christian Richardt, John Collomosse, Christian Theobalt, Adrian HiltonIn
Computer Graphics Forum, 34(7), 2015.
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Result #2 of 8.
Rapid photorealistic blendshapes from commodity RGB-D sensorsDan Casas, Oleg Alexander, Andrew W. Feng, Graham Fyffe, Ryosuke Ichikari, Paul Debevec, Rhuizhe Wang, Evan Suma, Ari ShapiroProceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 134--134.
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Result #3 of 8.
Avatar reshaping and automatic rigging using a deformable modelAndrew Feng, Dan Casas, Ari ShapiroProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 57--64.
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Result #4 of 8.
4D video textures for interactive character appearanceDan Casas, Marco Volino, John Collomosse, Adrian HiltonIn
Computer Graphics Forum, 33(2), 2014.
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Result #5 of 8.
Acting the part: the role of gesture on avatar identityAndrew Feng, Gale Lucas, Stacy Marsella, Evan Suma, Chung-Cheng Chiu, Dan Casas, Ari ShapiroMotion in Games, November 2014, pp. 49--54.
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Result #6 of 8.
Parametric animation of performance-captured mesh sequencesDan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian HiltonIn
Computer Animation and Virtual Worlds, 23(2), 2012.
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Result #7 of 8.
4D parametric motion graphs for interactive animationDan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian HiltonSymposium on Interactive 3D Graphics and Games, March 2012, pp. 103--110.
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Result #8 of 8.
Parametric Control of Captured Mesh Sequences for Real-Time AnimationDan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian HiltonMotion in Games, November 2011, pp. 242--253.
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