graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 8 results.

Result #1 of 8.
4D Model Flow: Precomputed Appearance Alignment for Real-time 4D Video Interpolation
Dan Casas, Christian Richardt, John Collomosse, Christian Theobalt, Adrian Hilton
In Computer Graphics Forum, 34(7), 2015.
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Result #2 of 8.
Rapid photorealistic blendshapes from commodity RGB-D sensors
Dan Casas, Oleg Alexander, Andrew W. Feng, Graham Fyffe, Ryosuke Ichikari, Paul Debevec, Rhuizhe Wang, Evan Suma, Ari Shapiro
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 134--134.
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Result #3 of 8.
Avatar reshaping and automatic rigging using a deformable model
Andrew Feng, Dan Casas, Ari Shapiro
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 57--64.
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Result #4 of 8.
4D video textures for interactive character appearance
Dan Casas, Marco Volino, John Collomosse, Adrian Hilton
In Computer Graphics Forum, 33(2), 2014.
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Result #5 of 8.
Acting the part: the role of gesture on avatar identity
Andrew Feng, Gale Lucas, Stacy Marsella, Evan Suma, Chung-Cheng Chiu, Dan Casas, Ari Shapiro
Motion in Games, November 2014, pp. 49--54.
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Result #6 of 8.
Parametric animation of performance-captured mesh sequences
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton
In Computer Animation and Virtual Worlds, 23(2), 2012.
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Result #7 of 8.
4D parametric motion graphs for interactive animation
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 103--110.
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Result #8 of 8.
Parametric Control of Captured Mesh Sequences for Real-Time Animation
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton
Motion in Games, November 2011, pp. 242--253.
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