graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 6 results.

Result #1 of 6.
Deformation simulation using cubic finite elements and efficient p-multigrid methods
Daniel Weber, Johannes Mueller-Roemer, Christian Altenhofen, Andre Stork, Dieter Fellner
In Computers & Graphics, 53, Part B(0), 2015.
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Result #2 of 6.
A Cut-Cell Geometric Multigrid Poisson Solver for Fluid Simulation
Daniel Weber, Johannes Mueller-Roemer, Andre Stork, Dieter Fellner
In Computer Graphics Forum, 34(2), 2015.
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Result #3 of 6.
Position-based simulation of continuous materials
Jan Bender, Dan Koschier, Patrick Charrier, Daniel Weber
In Computers & Graphics, 44(0), 2014.
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Result #4 of 6.
Fast and stable cloth simulation based on multi-resolution shape matching
Jan Bender, Daniel Weber, Raphael Diziol
In Computers & Graphics, 37(8), 2013.
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Result #5 of 6.
Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications
Daniel Weber, Jan Bender, Markus Schnoes, André Stork, Dieter Fellner
In Computer Graphics Forum, 32(1), 2013.
(more...)
Result #6 of 6.
Interactive deformable models with quadratic bases in Bernstein-Bézier-form
Daniel Weber, Thomas Kalbe, André Stork, Dieter Fellner, Michael Goesele
In The Visual Computer, 27(6-8), June 2011.
(more...)

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