graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 7 results.
Result #1 of 7.
Generalizing wave gestures from sparse examples for real-time character controlHelge Rhodin, James Tompkin, Kwang In Kim, Edilson de Aguiar, Hanspeter Pfister, Hans-Peter Seidel, Christian TheobaltIn
ACM Transactions on Graphics (TOG), 34(6), November 2015.
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Result #2 of 7.
Representing mesh-based character animationsEdilson de Aguiar, Norimichi UkitaIn
Computers & Graphics, 38(0), 2014.
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Result #3 of 7.
Stable Spaces for Real-time ClothingEdilson de Aguiar, Leonid Sigal, Adrien Treuille, Jessica K. HodginsIn
ACM Transactions on Graphics, 29(4), July 2010.
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Result #4 of 7.
Video-based reconstruction of animatable human charactersCarsten Stoll, Juergen Gall, Edilson de Aguiar, Sebastian Thrun, Christian TheobaltIn
ACM Transactions on Graphics, 29(6), December 2010.
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Result #5 of 7.
Automatic Conversion of Mesh Animations into Skeleton-based AnimationsEdilson De Aguiar, Christian Theobalt, Sebastian Thrun, Hans-Peter SeidelIn
Computer Graphics Forum, 27(2), 2008.
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Result #6 of 7.
Performance Capture from Sparse Multi-view VideoEdilson de Aguiar, Carsten Stoll, Christian Theobalt, Naveed Ahmed, Hans-Peter Seidel, Sebastian ThrunIn
ACM Transactions on Graphics, 27(3), August 2008.
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Result #7 of 7.
Animation CollageChristian Theobalt, Christian Rössl, Edilson de Aguiar, Hans-Peter SeidelSymposium on Computer Animation, August 2007, pp. 271--280.
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