graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 7 results.

Result #1 of 7.
Natural preparation behavior synthesis
Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura, Franck Multon
In Computer Animation and Virtual Worlds, 25(5-6), 2014.
(more...)
Result #2 of 7.
Topology Aware Data-Driven Inverse Kinematics
Edmond S. L. Ho, Hubert P. H. Shum, Yiu-ming Cheung, P. C. Yuen
In Computer Graphics Forum, 32(7), 2013.
(more...)
Result #3 of 7.
A finite state machine based on topology coordinates for wrestling games
Edmond S. L. Ho, Taku Komura
In Computer Animation and Virtual Worlds, 22(5), 2011.
(more...)
Result #4 of 7.
Spatial Relationship Preserving Character Motion Adaptation
Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai
In ACM Transactions on Graphics, 29(4), July 2010.
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Result #5 of 7.
Character Motion Synthesis by Topology Coordinates
Edmond S. L. Ho, Taku Komura
In Computer Graphics Forum, 28(2), 2009.
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Result #6 of 7.
Real-Time Character Control for Wrestling Games
Edmond S. L. Ho, Taku Komura
Motion in Games, November 2009, pp. 128--137.
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Result #7 of 7.
Simulating Interactions of Characters
Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho
Motion in Games, June 2008, pp. 94--103.
(more...)

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