graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 7 results.
Result #1 of 7.
Natural preparation behavior synthesisHubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura, Franck MultonIn
Computer Animation and Virtual Worlds, 25(5-6), 2014.
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Result #2 of 7.
Topology Aware Data-Driven Inverse KinematicsEdmond S. L. Ho, Hubert P. H. Shum, Yiu-ming Cheung, P. C. YuenIn
Computer Graphics Forum, 32(7), 2013.
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Result #3 of 7.
A finite state machine based on topology coordinates for wrestling gamesEdmond S. L. Ho, Taku KomuraIn
Computer Animation and Virtual Worlds, 22(5), 2011.
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Result #4 of 7.
Spatial Relationship Preserving Character Motion AdaptationEdmond S. L. Ho, Taku Komura, Chiew-Lan TaiIn
ACM Transactions on Graphics, 29(4), July 2010.
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Result #5 of 7.
Character Motion Synthesis by Topology CoordinatesEdmond S. L. Ho, Taku KomuraIn
Computer Graphics Forum, 28(2), 2009.
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Result #6 of 7.
Real-Time Character Control for Wrestling GamesEdmond S. L. Ho, Taku KomuraMotion in Games, November 2009, pp. 128--137.
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Result #7 of 7.
Simulating Interactions of CharactersTaku Komura, Hubert P. H. Shum, Edmond S. L. HoMotion in Games, June 2008, pp. 94--103.
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