graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 7 results.

Result #1 of 7.
Real-time motion effect enhancement based on fluid dynamics in figure animation
Tian-Chen Xu, En-Hua Wu, Mo Chen, Ming Xie
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry, 2011, pp. 307--314.
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Result #2 of 7.
FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects
Fang Liu, Meng-Cheng Huang, Xue-Hui Liu, En-Hua Wu
Symposium on Interactive 3D Graphics and Games, February 2010, pp. 75--82.
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Result #3 of 7.
Stroke extraction in cartoon images using edge-enhanced isotropic nonlinear filter
Mengcheng Huang, Meng Yang, Fang Liu, En-Hua Wu
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry, 2010, pp. 33--38.
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Result #4 of 7.
Coherent depth test scheme in FreePipe
Fang Liu, Mengcheng Huang, Xuehui Liu, En-Hua Wu
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry, 2010, pp. 265--270.
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Result #5 of 7.
Efficient Depth Peeling via Bucket Sort
Fang Liu, Meng-Cheng Huang, Xue-Hui Liu, En-Hua Wu
High-Performance Graphics, 2009, pp. 51--58.
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Result #6 of 7.
Plane-Parallel Radiance Transport for Global Illumination in Vegetation
Nelson L. Max, Curtis Mobley, Brett Keating, En-Hua Wu
Eurographics Rendering Workshop, June 1997, pp. 239--250.
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Result #7 of 7.
An Efficient Radiosity Solution for Bump Texture Generation
Hong Chen, En-Hua Wu
Computer Graphics (Proceedings of SIGGRAPH 90), August 1990, pp. 125--134.
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