graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 7 results.
Result #1 of 7.
Real-time Realistic Rendering and Lighting of ForestsEric Bruneton, Fabrice NeyretIn
Computer Graphics Forum, 31(2), 2012.
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Result #2 of 7.
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDFEric Bruneton, Fabrice Neyret, Nicolas HolzschuchIn
Computer Graphics Forum, 29(2), 2010.
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Result #3 of 7.
Scalable real-time animation of riversQizhi Yu, Fabrice Neyret, Eric Bruneton, Nicolas HolzschuchIn
Computer Graphics Forum, 28(2), 2009.
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Result #4 of 7.
Real-Time Rendering and Editing of Vector-based TerrainsEric Bruneton, Fabrice NeyretIn
Computer Graphics Forum, 27(2), 2008.
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Result #5 of 7.
Precomputed Atmospheric ScatteringEric Bruneton, Fabrice NeyretIn
Computer Graphics Forum, 27(4), 2008.
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Result #6 of 7.
Precomputed Atmospheric ScatteringEric Bruneton, Fabrice NeyretRendering Techniques (EGSR'08), 2008, pp. 1079--1086.
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Result #7 of 7.
Interactive multiple anisotropic scattering in cloudsAntoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril CrassinSymposium on Interactive 3D Graphics and Games, February 2008, pp. 173--182.
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