graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 7 results.

Result #1 of 7.
Real-time Realistic Rendering and Lighting of Forests
Eric Bruneton, Fabrice Neyret
In Computer Graphics Forum, 31(2), 2012.
(more...)
Result #2 of 7.
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
In Computer Graphics Forum, 29(2), 2010.
(more...)
Result #3 of 7.
Scalable real-time animation of rivers
Qizhi Yu, Fabrice Neyret, Eric Bruneton, Nicolas Holzschuch
In Computer Graphics Forum, 28(2), 2009.
(more...)
Result #4 of 7.
Real-Time Rendering and Editing of Vector-based Terrains
Eric Bruneton, Fabrice Neyret
In Computer Graphics Forum, 27(2), 2008.
(more...)
Result #5 of 7.
Precomputed Atmospheric Scattering
Eric Bruneton, Fabrice Neyret
In Computer Graphics Forum, 27(4), 2008.
(more...)
Result #6 of 7.
Precomputed Atmospheric Scattering
Eric Bruneton, Fabrice Neyret
Rendering Techniques (EGSR'08), 2008, pp. 1079--1086.
(more...)
Result #7 of 7.
Interactive multiple anisotropic scattering in clouds
Antoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril Crassin
Symposium on Interactive 3D Graphics and Games, February 2008, pp. 173--182.
(more...)

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