graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 6 results.

Result #1 of 6.
A local image reconstruction algorithm for stochastic rendering
Peter Shirley, Timo Aila, Jonathan Cohen, Eric Enderton, Samuli Laine, David Luebke, Morgan McGuire
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 9--14.
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Result #2 of 6.
Colored stochastic shadow maps
Morgan McGuire, Eric Enderton
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 89--96.
(more...)
Result #3 of 6.
Real-time Stochastic Rasterization on Conventional GPU Architectures
Morgan McGuire, Eric Enderton, Peter Shirley, David Luebke
High-Performance Graphics, 2010, pp. 173--182.
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Result #4 of 6.
Stochastic transparency
Eric Enderton, Erik Sintorn, Peter Shirley, David Luebke
Symposium on Interactive 3D Graphics and Games, February 2010, pp. 157--164.
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Result #5 of 6.
Efficient Rendering of Human Skin
Eugene d'Eon, David Luebke, Eric Enderton
Eurographics Symposium on Rendering Techniques, 2007, pp. 147--157.
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Result #6 of 6.
GPU-Accelerated High-Quality Hidden Surface Removal
Daniel Wexler, Larry Gritz, Eric Enderton, Jonathan Rice
Graphics Hardware, 2005, pp. 7--14.
(more...)

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