graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 6 results.
Result #1 of 6.
A local image reconstruction algorithm for stochastic renderingPeter Shirley, Timo Aila, Jonathan Cohen, Eric Enderton, Samuli Laine, David Luebke, Morgan McGuireSymposium on Interactive 3D Graphics and Games, February 2011, pp. 9--14.
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Result #2 of 6.
Colored stochastic shadow mapsMorgan McGuire, Eric EndertonSymposium on Interactive 3D Graphics and Games, February 2011, pp. 89--96.
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Result #3 of 6.
Real-time Stochastic Rasterization on Conventional GPU ArchitecturesMorgan McGuire, Eric Enderton, Peter Shirley, David LuebkeHigh-Performance Graphics, 2010, pp. 173--182.
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Result #4 of 6.
Stochastic transparencyEric Enderton, Erik Sintorn, Peter Shirley, David LuebkeSymposium on Interactive 3D Graphics and Games, February 2010, pp. 157--164.
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Result #5 of 6.
Efficient Rendering of Human SkinEugene d'Eon, David Luebke, Eric EndertonEurographics Symposium on Rendering Techniques, 2007, pp. 147--157.
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Result #6 of 6.
GPU-Accelerated High-Quality Hidden Surface RemovalDaniel Wexler, Larry Gritz, Eric Enderton, Jonathan RiceGraphics Hardware, 2005, pp. 7--14.
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