graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 6 results.

Result #1 of 6.
Multi-layer screen-space ambient occlusion using hybrid sampling
Fang Liu, Yunpeng Song, Xuehui Liu, Xianchao Xu
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, 2013, pp. 71--76.
(more...)
Result #2 of 6.
FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects
Fang Liu, Meng-Cheng Huang, Xue-Hui Liu, En-Hua Wu
Symposium on Interactive 3D Graphics and Games, February 2010, pp. 75--82.
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Result #3 of 6.
A GPU-based matting Laplacian solver for high resolution image matting
Mengcheng Huang, Fang Liu, Enhua Wu
In The Visual Computer, 26(6-8), June 2010.
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Result #4 of 6.
Stroke extraction in cartoon images using edge-enhanced isotropic nonlinear filter
Mengcheng Huang, Meng Yang, Fang Liu, En-Hua Wu
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry, 2010, pp. 33--38.
(more...)
Result #5 of 6.
Coherent depth test scheme in FreePipe
Fang Liu, Mengcheng Huang, Xuehui Liu, En-Hua Wu
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry, 2010, pp. 265--270.
(more...)
Result #6 of 6.
Efficient Depth Peeling via Bucket Sort
Fang Liu, Meng-Cheng Huang, Xue-Hui Liu, En-Hua Wu
High-Performance Graphics, 2009, pp. 51--58.
(more...)

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