graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 4 results.

Result #1 of 4.
Searching High-Dimensional Neighbours: CPU-Based Tailored Data-Structures Versus GPU-Based Brute-Force Method
Vincent Garcia, Frank Nielsen
MIRAGE 2009: Computer Vision/Computer Graphics Collaboration Techniques, May 2009, pp. 425--436.
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Result #2 of 4.
Volume catcher
Shigeru Owada, Frank Nielsen, Takeo Igarashi
Symposium on Interactive 3D Graphics and Games, April 2005, pp. 111--116.
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Result #3 of 4.
Surround video: a multihead camera approach
Frank Nielsen
In The Visual Computer, 21(1-2), 2005.
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Result #4 of 4.
Volumetric illustration: designing 3D models with internal textures
Shigeru Owada, Frank Nielsen, Makoto Okabe, Takeo Igarashi
In ACM Transactions on Graphics, 23(3), August 2004.
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