graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 5 results.
Result #1 of 5.
Let's keep in touch online: a Facebook aware virtual human interfaceGengdai Liu, Shantanu Choudhary, Juzheng Zhang, Nadia Magenenat-ThalmannIn
The Visual Computer, 29(9), September 2013.
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Result #2 of 5.
Human motion generation with multifactor modelsGengdai Liu, Mingliang Xu, Zhigeng Pan, Abdennour El RhalibiIn
Computer Animation and Virtual Worlds, 22(4), 2011.
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Result #3 of 5.
L4RW: Laziness-based Realistic Real-time Responsive Rebalance in WalkingMingliang Xu, Huansen Li, Pei Lv, Wenzhi Chen, Gengdai Liu, Pengyu Zhu, Zhigeng PanIn
Computer Graphics Forum, 29(7), 2010.
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Result #4 of 5.
Fragment-based responsive character motion for interactive gamesXi Cheng, Gengdai Liu, Zhigeng Pan, Bing TangIn
The Visual Computer, 25(5-7), May 2009.
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Result #5 of 5.
Real time falling animation with active and protective responsesZhigeng Pan, Xi Cheng, Wenzhi Chen, Gengdai Liu, Bing TangIn
The Visual Computer, 25(5-7), May 2009.
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