graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 5 results.

Result #1 of 5.
Let's keep in touch online: a Facebook aware virtual human interface
Gengdai Liu, Shantanu Choudhary, Juzheng Zhang, Nadia Magenenat-Thalmann
In The Visual Computer, 29(9), September 2013.
(more...)
Result #2 of 5.
Human motion generation with multifactor models
Gengdai Liu, Mingliang Xu, Zhigeng Pan, Abdennour El Rhalibi
In Computer Animation and Virtual Worlds, 22(4), 2011.
(more...)
Result #3 of 5.
L4RW: Laziness-based Realistic Real-time Responsive Rebalance in Walking
Mingliang Xu, Huansen Li, Pei Lv, Wenzhi Chen, Gengdai Liu, Pengyu Zhu, Zhigeng Pan
In Computer Graphics Forum, 29(7), 2010.
(more...)
Result #4 of 5.
Fragment-based responsive character motion for interactive games
Xi Cheng, Gengdai Liu, Zhigeng Pan, Bing Tang
In The Visual Computer, 25(5-7), May 2009.
(more...)
Result #5 of 5.
Real time falling animation with active and protective responses
Zhigeng Pan, Xi Cheng, Wenzhi Chen, Gengdai Liu, Bing Tang
In The Visual Computer, 25(5-7), May 2009.
(more...)

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