graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 7 results.
Result #1 of 7.
Environment optimization for crowd evacuationGlen Berseth, Muhammad Usman, Brandon Haworth, Mubbasir Kapadia, Petros FaloutsosIn
Computer Animation and Virtual Worlds, 26(3-4), 2015.
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Result #2 of 7.
Evaluating and optimizing level of service for crowd evacuationsBrandon Haworth, Muhammad Usman, Glen Berseth, Mubbasir Kapadia, Petros FaloutsosProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 91--96.
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Result #3 of 7.
ACCLMesh: curvature-based navigation mesh generationGlen Berseth, Mubbasir Kapadia, Petros FaloutsosProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 97--102.
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Result #4 of 7.
Dynamic terrain traversal skills using reinforcement learningXue Bin Peng, Glen Berseth, Michiel van de PanneIn
ACM Transactions on Graphics (TOG), 34(4), August 2015.
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Result #5 of 7.
Characterizing and optimizing game level difficultyGlen Berseth, M. Brandon Haworth, Mubbasir Kapadia, Petros FaloutsosMotion in Games, November 2014, pp. 153--160.
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Result #6 of 7.
SteerFit: Automated Parameter Fitting for Steering AlgorithmsGlen Berseth, Mubbasir Kapadia, Brandon Haworth, Petros FaloutsosEurographics/ ACM SIGGRAPH Symposium on Computer Animation, 2014, pp. 113--122.
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Result #7 of 7.
SteerPlex: Estimating Scenario Complexity for Simulated CrowdsGlen Berseth, Mubbasir Kapadia, Petros FaloutsosMotion In Games, November 2013, pp. 67--76.
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