graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 7 results.

Result #1 of 7.
Environment optimization for crowd evacuation
Glen Berseth, Muhammad Usman, Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos
In Computer Animation and Virtual Worlds, 26(3-4), 2015.
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Result #2 of 7.
Evaluating and optimizing level of service for crowd evacuations
Brandon Haworth, Muhammad Usman, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 91--96.
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Result #3 of 7.
ACCLMesh: curvature-based navigation mesh generation
Glen Berseth, Mubbasir Kapadia, Petros Faloutsos
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 97--102.
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Result #4 of 7.
Dynamic terrain traversal skills using reinforcement learning
Xue Bin Peng, Glen Berseth, Michiel van de Panne
In ACM Transactions on Graphics (TOG), 34(4), August 2015.
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Result #5 of 7.
Characterizing and optimizing game level difficulty
Glen Berseth, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos
Motion in Games, November 2014, pp. 153--160.
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Result #6 of 7.
SteerFit: Automated Parameter Fitting for Steering Algorithms
Glen Berseth, Mubbasir Kapadia, Brandon Haworth, Petros Faloutsos
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation, 2014, pp. 113--122.
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Result #7 of 7.
SteerPlex: Estimating Scenario Complexity for Simulated Crowds
Glen Berseth, Mubbasir Kapadia, Petros Faloutsos
Motion In Games, November 2013, pp. 67--76.
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