graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 2 results.

Result #1 of 2.
Dynamic Balancing and Walking for Real-Time 3D Characters
Ben Kenwright, Richard Davison, Graham Morgan
Motion in Games, November 2011, pp. 63--73.
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Result #2 of 2.
Interest management middleware for networked games
Graham Morgan, Fengyun Lu, Kier Storey
Symposium on Interactive 3D Graphics and Games, April 2005, pp. 57--64.
(more...)

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