graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 6 results.

Result #1 of 6.
Combining inverse blending and Jacobian-based inverse kinematics to improve accuracy in human motion generation
Liang Zhang, Guido Brunnett
In Computer Animation and Virtual Worlds, 27(1), 2016.
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Result #2 of 6.
Efficient encoding of texture coordinates guided by mesh geometry
Libor Váša, Guido Brunnett
In Computer Graphics Forum, 33(5), 2014.
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Result #3 of 6.
Multi-level hermite variational interpolation and quasi-interpolation
Shengjun Liu, Guido Brunnett, Jun Wang
In The Visual Computer, 29(6--8), June 2013.
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Result #4 of 6.
Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts
Christian Hörr, Guido Brunnett, Christian Vix
Workshop on Computational Aesthetics, 2010, pp. 41--49.
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Result #5 of 6.
Surface Reconstruction from Unorganized Point Data with Quadrics
Marek Vančo, Bernd Hamann, Guido Brunnett
In Computer Graphics Forum, 27(6), 2008.
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Result #6 of 6.
Optimized Visualization for Tiled Displays
Mario Lorenz, Guido Brunnett
Eurographics Symposium on Parallel Graphics and Visualization, 2006, pp. 127--135.
(more...)

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