graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 4 results.

Result #1 of 4.
Parallel L-BFGS-B algorithm on GPU
Yun Fei, Guodong Rong, Bin Wang, Wenping Wang
In Computers & Graphics, 40(0), 2014.
(more...)
Result #2 of 4.
Computing two-dimensional Delaunay triangulation using graphics hardware
Guodong Rong, Tiow-Seng Tan, Thanh-Tung Cao, Stephanus
Symposium on Interactive 3D Graphics and Games, February 2008, pp. 89--97.
(more...)
Result #3 of 4.
Spectral mesh deformation
Guodong Rong, Yan Cao, Xiaohu Guo
In The Visual Computer, 24(7-9), July 2008.
(more...)
Result #4 of 4.
Jump flooding in GPU with applications to Voronoi diagram and distance transform
Guodong Rong, Tiow-Seng Tan
Symposium on Interactive 3D Graphics and Games, March 2006, pp. 109--116.
(more...)

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