graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 4 results.
Result #1 of 4.
Parallel L-BFGS-B algorithm on GPUYun Fei, Guodong Rong, Bin Wang, Wenping WangIn
Computers & Graphics, 40(0), 2014.
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Result #2 of 4.
Computing two-dimensional Delaunay triangulation using graphics hardwareGuodong Rong, Tiow-Seng Tan, Thanh-Tung Cao, StephanusSymposium on Interactive 3D Graphics and Games, February 2008, pp. 89--97.
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Result #3 of 4.
Spectral mesh deformationGuodong Rong, Yan Cao, Xiaohu GuoIn
The Visual Computer, 24(7-9), July 2008.
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Result #4 of 4.
Jump flooding in GPU with applications to Voronoi diagram and distance transformGuodong Rong, Tiow-Seng TanSymposium on Interactive 3D Graphics and Games, March 2006, pp. 109--116.
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