graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 5 results.
Result #1 of 5.
Multi-resolution terrain rendering with GPU tessellationHyeongYeop Kang, Hanyoung Jang, Chang-Sik Cho, JungHyun HanIn
The Visual Computer, 31(4), April 2015.
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Result #2 of 5.
Feature-Preserving Displacement Mapping With Graphics Processing Unit (GPU) TessellationHanyoung Jang, JungHyun HanIn
Computer Graphics Forum, 31(6), 2012.
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Result #3 of 5.
Image-space hierarchical coherence bufferKien T. Nguyen, Hanyoung Jang, JungHyun HanIn
The Visual Computer, 27(6-8), June 2011.
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Result #4 of 5.
Layered occlusion map for soft shadow generationKien T. Nguyen, Hanyoung Jang, JungHyun HanIn
The Visual Computer, 26(12), December 2010.
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Result #5 of 5.
Fast collision detection using the A-bufferHanyoung Jang, JungHyun HanIn
The Visual Computer, 24(7-9), July 2008.
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