graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 11 results.

Result #1 of 11.
Animating 3D vegetation in real-time using a 2D approach
Kan Chen, Henry Johan
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 69--76.
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Result #2 of 11.
Erratum to: Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity
Budianto Tandianus, Henry Johan, Hock Soon Seah, Feng Lin
In The Visual Computer, 31(3), March 2015.
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Result #3 of 11.
A benchmark of simulated range images for partial shape retrieval
Ivan Sipiran, Rafael Meruane, Benjamin Bustos, Tobias Schreck, Bo Li, Yijuan Lu, Henry Johan
In The Visual Computer, 30(11), November 2014.
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Result #4 of 11.
ESLPV: enhanced subsurface light propagation volumes
Ming Di Koa, Henry Johan
In The Visual Computer, 30(6-8), June 2014.
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Result #5 of 11.
Simple and efficient example-based texture synthesis using tiling and deformation
Kan Chen, Henry Johan, Wolfgang Mueller-Wittig
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 145--152.
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Result #6 of 11.
Enhanced waypoint graph for surface and volumetric path planning in virtual worlds
Nicholas Mario Wardhana, Henry Johan, Hock Soon Seah
In The Visual Computer, 29(10), October 2013.
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Result #7 of 11.
3D model alignment based on minimum projection area
Henry Johan, Bo Li, Yuanmin Wei, Iskandarsyah
In The Visual Computer, 27(6-8), June 2011.
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Result #8 of 11.
A fast method for simulating destruction and the generated dust and debris
Takashi Imagire, Henry Johan, Tomoyuki Nishita
In The Visual Computer, 25(5-7), May 2009.
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Result #9 of 11.
A virtual painting knife
Naoto Okaichi, Henry Johan, Takashi Imagire, Tomoyuki Nishita
In The Visual Computer, 24(7-9), July 2008.
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Result #10 of 11.
Anti-aliased and real-time rendering of scenes with light scattering effects
Takashi Imagire, Henry Johan, Naoki Tamura, Tomoyuki Nishita
In The Visual Computer, 23(9-11), September 2007.
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