graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 9 results.
Result #1 of 9.
Tomographic surface reconstruction from point cloudYukie Nagai, Yutaka Ohtake, Hiromasa SuzukiIn
Computers & Graphics, 46(0), 2015.
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Result #2 of 9.
Smoothing of Partition of Unity Implicit Surfaces for Noise Robust Surface ReconstructionYukie Nagai, Yutaka Ohtake, Hiromasa SuzukiIn
Computer Graphics Forum, 28(5), 2009.
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Result #3 of 9.
Interactive Cover Design Considering Physical ConstraintsYuki Igarashi, Takeo Igarashi, Hiromasa SuzukiIn
Computer Graphics Forum, 28(7), 2009.
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Result #4 of 9.
Smoothing of Partition of Unity Implicit Surfaces for Noise Robust Surface ReconstructionYukie Nagai, Yutaka Ohtake, Hiromasa SuzukiEurographics Symposium on Geometry Processing, 2009, pp. 1339--1348.
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Result #5 of 9.
Knitting a 3D ModelYuki Igarashi, Takeo Igarashi, Hiromasa SuzukiIn
Computer Graphics Forum, 27(7), 2008.
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Result #6 of 9.
Registration of CAD mesh models with CT volumetric model of assembly of machine partsM. Haitham Shammaa, Hiromasa Suzuki, Takashi MichikawaIn
The Visual Computer, 23(12), December 2007.
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Result #7 of 9.
Polygon visibility ordering via Voronoi diagramsShinichi Fukushige, Hiromasa SuzukiIn
The Visual Computer, 23(7), July 2007.
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Result #8 of 9.
Making papercraft toys from meshes using strip-based approximate unfoldingJun Mitani, Hiromasa SuzukiIn
ACM Transactions on Graphics, 23(3), August 2004.
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Result #9 of 9.
Interactive Mesh Fusion Based on Local 3D MetamorphosisTakashi Kanai, Hiromasa Suzuki, Jun Mitani, Fumihiko KimuraGraphics Interface '99, June 1999, pp. 148--156.
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