graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 5 results.

Result #1 of 5.
A technique for matching convergence and accommodation in a fixed screen 3D VR HMD
Sang Ho Lee, Junekyo Jhung, Hojun Lee, Jaekwang Cha, Shiho Kim
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 185--186.
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Result #2 of 5.
Primitive Trees for Precomputed Distance Queries
Sung-Ho Lee, Taejung Park, Chang-Hun Kim
In Computer Graphics Forum, 32(2pt4), 2013.
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Result #3 of 5.
Rate-distortion optimization for progressive compression of 3D mesh with color attributes
Ho Lee, Guillaume Lavoué, Florent Dupont
In The Visual Computer, 28(2), February 2012.
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Result #4 of 5.
Joint reversible watermarking and progressive compression of 3D meshes
Ho Lee, Ça&gcaron;atay Dikici, Guillaume Lavoué, Florent Dupont
In The Visual Computer, 27(6-8), June 2011.
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Result #5 of 5.
Fast Ray-Triangle Intersection Computation Using Reconfigurable Hardware
Sung-Soo Kim, Seung-Woo Nam, In-Ho Lee
MIRAGE 2007: Computer Vision/Computer Graphics Collaboration Techniques, March 2007, pp. 70--81.
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