graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 7 results.

Result #1 of 7.
3D human motion retrieval using graph kernels based on adaptive graph construction
Meng Li, Howard Leung, Zhiguang Liu, Liuyang Zhou
In Computers & Graphics, 54(0), 2016.
(more...)
Result #2 of 7.
Human motion variation synthesis with multivariate Gaussian processes
Liuyang Zhou, Lifeng Shang, Hubert P. H. Shum, Howard Leung
In Computer Animation and Virtual Worlds, 25(3-4), 2014.
(more...)
Result #3 of 7.
Spatial temporal pyramid matching using temporal sparse representation for human motion retrieval
Liuyang Zhou, Zhiwu Lu, Howard Leung, Lifeng Shang
In The Visual Computer, 30(6-8), June 2014.
(more...)
Result #4 of 7.
Synthesizing Two-character Interactions by Merging Captured Interaction Samples with their Spacetime Relationships
Jacky C. P. Chan, Jeff K. T. Tang, Howard Leung
In Computer Graphics Forum, 32(7), 2013.
(more...)
Result #5 of 7.
Generalized Model-Based Human Motion Recognition with Body Partition Index Maps
Liqun Deng, Howard Leung, Naijie Gu, Yang Yang
In Computer Graphics Forum, 31(1), February 2012.
(more...)
Result #6 of 7.
Interaction Retrieval by Spacetime Proximity Graphs
Jeff K. T. Tang, Jacky C. P. Chan, Howard Leung, Taku Komura
In Computer Graphics Forum, 31(2), 2012.
(more...)
Result #7 of 7.
Real-time mocap dance recognition for an interactive dancing game
Liqun Deng, Howard Leung, Naijie Gu, Yang Yang
In Computer Animation and Virtual Worlds, 22(2-3), 2011.
(more...)

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