graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 7 results.
Result #1 of 7.
3D human motion retrieval using graph kernels based on adaptive graph constructionMeng Li, Howard Leung, Zhiguang Liu, Liuyang ZhouIn
Computers & Graphics, 54(0), 2016.
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Result #2 of 7.
Human motion variation synthesis with multivariate Gaussian processesLiuyang Zhou, Lifeng Shang, Hubert P. H. Shum, Howard LeungIn
Computer Animation and Virtual Worlds, 25(3-4), 2014.
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Result #3 of 7.
Spatial temporal pyramid matching using temporal sparse representation for human motion retrievalLiuyang Zhou, Zhiwu Lu, Howard Leung, Lifeng ShangIn
The Visual Computer, 30(6-8), June 2014.
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Result #4 of 7.
Synthesizing Two-character Interactions by Merging Captured Interaction Samples with their Spacetime RelationshipsJacky C. P. Chan, Jeff K. T. Tang, Howard LeungIn
Computer Graphics Forum, 32(7), 2013.
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Result #5 of 7.
Generalized Model-Based Human Motion Recognition with Body Partition Index MapsLiqun Deng, Howard Leung, Naijie Gu, Yang YangIn
Computer Graphics Forum, 31(1), February 2012.
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Result #6 of 7.
Interaction Retrieval by Spacetime Proximity GraphsJeff K. T. Tang, Jacky C. P. Chan, Howard Leung, Taku KomuraIn
Computer Graphics Forum, 31(2), 2012.
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Result #7 of 7.
Real-time mocap dance recognition for an interactive dancing gameLiqun Deng, Howard Leung, Naijie Gu, Yang YangIn
Computer Animation and Virtual Worlds, 22(2-3), 2011.
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