graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 7 results.

Result #1 of 7.
Data-driven adaptive history for image editing
Hsiang-Ting Chen, Li-Yi Wei, Bjorn Hartmann, Maneesh Agrawala
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 103--111.
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Result #2 of 7.
Facetons: face primitives for building 3D architectural models in virtual environments
Naoki Sasaki, Hsiang-Ting Chen, Daisuke Sakamoto, Takeo Igarashi
In Computer Animation and Virtual Worlds, 26(2), 2015.
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Result #3 of 7.
Autocomplete painting repetitions
Jun Xing, Hsiang-Ting Chen, Li-Yi Wei
In ACM Transactions on Graphics, 33(6), November 2014.
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Result #4 of 7.
Interactive Physics-based Ink Splattering Art Creation
Su-Ian Eugene Lei, Ying-Chieh Chen, Hsiang-Ting Chen, Chun-Fa Chang
In Computer Graphics Forum, 32(7), 2013.
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Result #5 of 7.
Real-time physics-based ink splattering art creation
Su-Ian Eugene Lei, Ying-Chieh Chen, Hsiang-Ting Chen, Chun-Fa Chang
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 191--191.
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Result #6 of 7.
Nonlinear revision control for images
Hsiang-Ting Chen, Li-Yi Wei, Chun-Fa Chang
In ACM Transactions on Graphics, 30(4), July 2011.
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Result #7 of 7.
AR for the masses: building a low-cost portable AR system from off-the-shelf components
Hsiang-Ting Chen, Chun-Fa Chang
Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry, 2004, pp. 455--458.
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