graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 9 results.

Result #1 of 9.
Multi-layer Lattice Model for Real-Time Dynamic Character Deformation
Naoya Iwamoto, Hubert P. H. Shum, Longzhi Yang, Shigeo Morishima
In Computer Graphics Forum, 34(7), 2015.
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Result #2 of 9.
Human motion variation synthesis with multivariate Gaussian processes
Liuyang Zhou, Lifeng Shang, Hubert P. H. Shum, Howard Leung
In Computer Animation and Virtual Worlds, 25(3-4), 2014.
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Result #3 of 9.
Natural preparation behavior synthesis
Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura, Franck Multon
In Computer Animation and Virtual Worlds, 25(5-6), 2014.
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Result #4 of 9.
Topology Aware Data-Driven Inverse Kinematics
Edmond S. L. Ho, Hubert P. H. Shum, Yiu-ming Cheung, P. C. Yuen
In Computer Graphics Forum, 32(7), 2013.
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Result #5 of 9.
Environment-aware Real-Time Crowd Control
Joseph Henry, Hubert P. H. Shum, Taku Komura
Symposium on Computer Animation, July 2012, pp. 193--200.
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Result #6 of 9.
Physically-Based Character Control in Low Dimensional Space
Hubert P. H. Shum, Taku Komura, Takaaki Shiratori, Shu Takagi
Motion in Games, November 2010, pp. 23--34.
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Result #7 of 9.
Simulating interactions of avatars in high dimensional state space
Hubert P. H. Shum, Taku Komura, Shuntaro Yamazaki
Symposium on Interactive 3D Graphics and Games, February 2008, pp. 131--138.
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Result #8 of 9.
Simulating Interactions of Characters
Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho
Motion in Games, June 2008, pp. 94--103.
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Result #9 of 9.
Interaction Patches for Multi-Character Animation
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi, Shuntaro Yamazaki
In ACM Transactions on Graphics, 27(5), December 2008.
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