graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 17 results.
Result #1 of 17.
User studies and usability evaluations: from research to productsI. Scott MacKenzieProceedings of the 41st Graphics Interface Conference, 2015, pp. 1--8.
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Result #2 of 17.
The use of gaze to control dronesJohn Paulin Hansen, Alexandre Alapetite, I. Scott MacKenzie, Emilie Moslash llenbachProceedings of the Symposium on Eye Tracking Research and Applications, 2014, pp. 27--34.
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Result #3 of 17.
Position vs. velocity control for tilt-based interactionRobert J. Teather, I. Scott MacKenzieGraphics Interface, May 2014, pp. 51--58.
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Result #4 of 17.
An eye on input: research challenges in using the eye for computer input controlI. Scott MacKenzieProceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010, pp. 11--12.
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Result #5 of 17.
BlinkWrite2: an improved text entry method using eye blinksBehrooz Ashtiani, I. Scott MacKenzieProceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010, pp. 339--345.
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Result #6 of 17.
ISO 9241-9 evaluation of video game controllersDaniel Natapov, Steven J. Castellucci, I. Scott MacKenzieProceedings of Graphics Interface, May 2009, pp. 223--230.
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Result #7 of 17.
Eye typing using word and letter prediction and a fixation algorithmI. Scott MacKenzie, Xuang ZhangProceedings of the 2008 symposium on Eye tracking research & applications, 2008, pp. 55--58.
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Result #8 of 17.
Speech-augmented eye gaze interaction with small closely spaced targetsDarius Miniotas, Oleg Spakov, Ivan Tugoy, I. Scott MacKenzieProceedings of the 2006 symposium on Eye tracking research & applications, 2006, pp. 67--72.
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Result #9 of 17.
Performance measures of game controllers in a three-dimensional environmentChris Klochek, I. Scott MacKenzieGraphics Interface 2006, June 2006, pp. 73--79.
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Result #10 of 17.
Input-Based Language Modelling in the Design of High Performance Text Input TechniquesR. William Soukoreff, I. Scott MacKenzieGraphics Interface 2003, June 2003, pp. 89--96.
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