graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 17 results.

Result #1 of 17.
User studies and usability evaluations: from research to products
I. Scott MacKenzie
Proceedings of the 41st Graphics Interface Conference, 2015, pp. 1--8.
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Result #2 of 17.
The use of gaze to control drones
John Paulin Hansen, Alexandre Alapetite, I. Scott MacKenzie, Emilie Moslash llenbach
Proceedings of the Symposium on Eye Tracking Research and Applications, 2014, pp. 27--34.
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Result #3 of 17.
Position vs. velocity control for tilt-based interaction
Robert J. Teather, I. Scott MacKenzie
Graphics Interface, May 2014, pp. 51--58.
(more...)
Result #4 of 17.
An eye on input: research challenges in using the eye for computer input control
I. Scott MacKenzie
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010, pp. 11--12.
(more...)
Result #5 of 17.
BlinkWrite2: an improved text entry method using eye blinks
Behrooz Ashtiani, I. Scott MacKenzie
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010, pp. 339--345.
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Result #6 of 17.
ISO 9241-9 evaluation of video game controllers
Daniel Natapov, Steven J. Castellucci, I. Scott MacKenzie
Proceedings of Graphics Interface, May 2009, pp. 223--230.
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Result #7 of 17.
Eye typing using word and letter prediction and a fixation algorithm
I. Scott MacKenzie, Xuang Zhang
Proceedings of the 2008 symposium on Eye tracking research & applications, 2008, pp. 55--58.
(more...)
Result #8 of 17.
Speech-augmented eye gaze interaction with small closely spaced targets
Darius Miniotas, Oleg Spakov, Ivan Tugoy, I. Scott MacKenzie
Proceedings of the 2006 symposium on Eye tracking research & applications, 2006, pp. 67--72.
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Result #9 of 17.
Performance measures of game controllers in a three-dimensional environment
Chris Klochek, I. Scott MacKenzie
Graphics Interface 2006, June 2006, pp. 73--79.
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Result #10 of 17.
Input-Based Language Modelling in the Design of High Performance Text Input Techniques
R. William Soukoreff, I. Scott MacKenzie
Graphics Interface 2003, June 2003, pp. 89--96.
(more...)

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